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Mortal Kombat Trilogy is a fighting game developed and published by Midway. It is a compilation of content from the previous titles based primarily upon the gameplay mechanics of Mortal Kombat 3 and Ultimate Mortal Kombat 3. It follows the same story of Mortal Kombat 3 but contains all of the characters and most of the stages from Mortal Kombat, Mortal Kombat II, Mortal Kombat 3, and Ultimate Mortal Kombat 3.
New to the series
Nintendo 64 exclusive content
Game.com portThe game was also a launch release for the Game.com handheld console. Only thirteen characters and ten kombat zones remain in this version. In addition, each character has only two special moves and four finishing moves. The finishing moves that were kept for the game were one Fatality, Babality, Friendship, and Brutality. Every character except the bosses have finishers, although Noob Saibot does not have a Fatality. The game includes multiplayer mode, accessible only with the compete.com game link cable. In this version, each finishing move has the same command for every character. These are the characters that appear in the game:
Screenshots of early releases included Smoke, Scorpion, Classic Sub-Zero, Human Smoke, Goro, and Kintaro as characters, while Nightwolf and Raiden were not present. These two were probably added to include characters that were not palette swaps. CharactersEvery character that has ever appeared in a Mortal Kombat game prior to Mortal Kombat Trilogy appears in this game. Along with the Ultimate Mortal Kombat 3 roster, Mortal Kombat Trilogy adds Baraka, and Raiden as they appeared in Mortal Kombat II. In addition to both characters gaining one new special move each, both characters have brand new sprites for running and standing falls (these animation types weren't introduced until MK3/UMK3). A new version of Johnny Cage played by a new actor was also introduced as well. He retains all of his regular moves from MKII except for the Split Punch, which had to be excluded since none of the characters from MK3/UMK3 had "reaction" sprites for this particular move. Bosses Motaro and Shao Kahn, are also now playable. The PlayStation, Sega Saturn, and PC versions also contain alternate versions of Jax, Kung Lao, Kano and Raiden as they appeared in the first or second game (being the only characters not to change actors between games)[1] New frames were also created for MK1 Kano to replace the old frames used for his victory stance and heart rip fatality by modifying Kano's Mortal Kombat 3 sprites. Bosses Goro and Kintaro are also now playable. A new secret character appears, as well. This character, known as Chameleon, rapidly switches between all the male ninjas (Classic Sub-Zero, Scorpion, Noob Saibot, Human Smoke, Rain, Reptile, and Ermac) during combat. He is similar to the original Mortal Kombat's version of Reptile, but Chameleon changes his color, not just his stance. This character is playable by performing a special button combination. The Nintendo 64 version, due to limitations of cartridge space, lacks the classic versions of Jax, Kung Lao, Kano, and Raiden, as well as Goro and Kintaro. In addition, many frames of animation had to be cut from each character in the game. Also, Motaro and Shao Kahn are not selectable at the main screen. Cheat codes have to be entered to gain access to them. The N64 version also combines the two Sub-Zeros into one convenient palette swapped version. The "combined" Sub-Zero doesn't just combine both character's special moves, but also their storylines. He has the unmasked Sub-Zero's bio (without the line "The ninja returns unmasked"), and the classic Sub-Zero's ending. Chameleon is replaced with the secret character Khameleon, a grey female ninja, and is present as both a secret opponent and a playable character. While she, too, switches her move sets (making her considerably weaker), she has a cohesive backstory, unlike her male counterpart. The N64 version of the game, like MK3 and UMK3, provides the player with an "Ultimate Kombat Kode" screen after a single player game is over where a 6 digit code can be entered to unlock Human Smoke and Khameleon for normal play. The code (113-840) remained undocumented until April 26, 2007 when it was posted by a user named "Proto K" on a ROM hacking forum board (Acmlm's board II).[2] When used "FROM THIS POINT ON.... SMOKE AND KHAMELEON ARE AT YOUR CONTROL" appears and they both become selectable at the character select screen. Both characters, however, could be unlocked through other cheat codes as well. Despite the other means of unlocking the two characters, this "UKK" is currently one of the most elusive cheats ever in Mortal Kombat history. New actors
Kombat zonesAlmost every battle arena that has been featured in Mortal Kombat II, Mortal Kombat 3, and Ultimate Mortal Kombat 3 makes an appearance in this game. The PC, PlayStation, and Sega Saturn versions only lack the Hidden Portal and Noob Saibot's Dorfen from MK3, while the N64 version lacks Kahn's Arena and The Bank from MK2 and MK3, respectively. Only a handful of backgrounds from the first Mortal Kombat make it into this game such as the Courtyard, Goro's Lair, the Pit, and the Pit Bottom. Palace Gates, Warrior Shrine and Throne Room were not used. The N64 game also includes a new level: the Star Bridge, which is the Pit II background with a star-filled sky. Some older backgrounds are also "enhanced" with extra graphics and added animation. Some examples of this are The Portal, which now includes a temple-like building on each side of the stage, and the N64's Kahn's Kave, which has animated clouds and a glowing floor added to it. The sky of the Pit I stage has been redone in all versions: the PlayStation, PC, and Saturn versions feature a sky almost identical to that of the Pit II, while the N64 version features a pitch-black, star-filled sky. Kahn's Arena no longer has the sprites of Kano and Sonya in the background. Living Forest also no longer has sprites of Smoke and Jade emerging in the background as they are playable characters of Ultimate Mortal Kombat 3. The N64's Lost Bridge also has Hornbuckle and Blaze appear at random in its background. The PC, PlayStation, and Saturn versions feature a new red carpet on the floor of the Bank stage. The N64's Graveyard stage has more random names on the gravestones near the front. As well as the original Midway design team of MK3, names of the team at Williams Entertainment were added. The date of death on the stones was changed, from April 1, 1995 to September 30, 1996 to the creators birthdates. The PlayStation, PC, and Saturn versions of the Dead Pool is that of the arcade MK2. In the PC arenas of Mortal Kombat II: The Dead Pool, Wasteland, The Armory and The Portal have no animations. All of the levels that featured a stage fatality made it into this game except for the stage fatality featured in The Pit II. Because of the practical impossibility of filming new, extra animations with actors for the non-Mortal Kombat II character sprites for the Pit II's overhead fall, they simply left the fatality out entirely. LayersThe following displays the Kombat Zones where a character can be uppercutted into different backgrounds.
Bosses and Sub-bosses
AudioMost of the background music tracks remain intact from MKII and MK3, especially for the CD-ROM versions of the game, but in all versions of the game, many of the tunes are not played with their correct levels. In all versions of MKT, none of the music appears from the original Mortal Kombat game. All of the CD-ROM games read the background music directly from CD disk providing high quality CD sound. Unfortunately, they lack all song endings as well as all of the music loops used during the "Finish Him/Her" screen. All of the music taken from MK3 on the CD-ROM MKT games is noticeably slowed down in both speed and pitch. When these particular songs were converted to MKT's redbook CD quality, they downsampled the songs from 48 kHz to 44.1 kHz without resampling them to maintain the original tempo. The N64 version only uses music from MK3 and it is played through the system's internal synth, resulting in considerably lower quality than the CD versions. However, all ending tunes and music loops used during the "Finish Him/Her" screen are intact unlike the CD-ROM versions. The stage songs on the playstation version can be played in a cd player StorylineMortal Kombat Trilogy is the same storyline as Mortal Kombat 3 (and by proxy Ultimate Mortal Kombat 3. The introduction to Mortal Kombat Trilogy is stated as follows:
Versions and revisions
Trivia
References
External links
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